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	<title>Sheeyah - Chaos Theory Guild</title>
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	<link>http://sheeyah.com</link>
	<description>Warhammer Online Hearld News Aggregator and Guild Info</description>
	<pubDate>Thu, 20 Nov 2008 20:38:57 +0000</pubDate>
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		<title>Hot Fixes - 11/20/2008</title>
		<link>http://herald.warhammeronline.com/warherald/NewsArticle.war?id=466</link>
		<comments>http://herald.warhammeronline.com/warherald/NewsArticle.war?id=466#comments</comments>
		<pubDate>Thu, 20 Nov 2008 20:38:57 +0000</pubDate>
		<dc:creator>Andy Belford</dc:creator>
		
		<category><![CDATA[MMO]]></category>

		<category><![CDATA[Warhammer Online]]></category>

		<category><![CDATA[Warhammer Online
MMO]]></category>

		<guid isPermaLink="false">466</guid>
		<description><![CDATA[Greetings!<br /><br />What a week! Even with everyone busy "rockin out" to the Heavy Metal live event, we've been (head) banging out some hot fixes this afternoon:<br /><br /><span style="rgb(205, 71, 7);">General Changes and Bug Fixes</span><br /><ul><li>Based on player feedback, we have adjusted the way our End User Licensing Agreement (EULA) is presented. With this update, this window will only become visible in cases when we have made modifications to the contents of the EULA.</li><li>Additional improvements have been made to client performance and stability, particularly during periods of intense combat.<br /></li></ul><span style="rgb(205, 71, 7);">Content</span><br /><ul><li>Mikhail the Profane: This NPC will no longer spawn below the world.</li><li>The Empire Handgunners in Greenskin Chapter 10 will now defend themselves properly when attacked at range.<br /></li></ul><span style="rgb(205, 71, 7);">Items</span><br /><ul><li>Vault Gem: Fixed an issue that allowed players to use this item in an unintended manner.</li><li>Tier 3 Keep Gold Bags would occasionally not have a set item in them. This has been corrected.<br /></li></ul><span style="rgb(205, 71, 7);">Quests &#38; Public Quests</span><br /><ul><li>The Sea of Saphery: Added missing start and completion dialogue to this quest.</li><li>Working Undercover: Players who have abandoned this quest can now receive another helmet by killing Ranger Stoutfoot again.</li><li>The Windstep Codex: Fixed an issue that was preventing players from interacting with The Windstep Codex quest item in order to complete the quest.</li><li>Mind, Body &#38; Soul (DISABLED): Players can no longer accept this disabled quest.</li><li>Unlikely Origins: Bloodrock Poisontails and Bloodrock Scorpions should now appropriately count towards the Bloodrock Chitin requirement of this quest.</li><li>Footsteps of Evil: The Cruel Screamers will now spawn more frequently.</li><li>Wild Stunty Hunting: Undin Baladson's head will now only drop for players on the quest. This fixes an issue which had sometimes prevented players from getting credit for the kill.</li><li>Price of Mercy: Fixed an issue that was sometimes preventing players from being able to use the Lothern Spear in the proper area, causing the quest to become stuck.</li><li>Cleanin' Up Kadrin: Fixed several issues that were preventing players from completing the quest.</li><li>Restless Vengeance: Players can now summon the Vengeful Spirit to complete this quest</li><li>Culling the Weak: Added missing start and completion dialogue to this quest.</li><li>Head of the Line: Fixed an issue that was preventing players from interacting with the monument plaques.</li><li>Restless Vengeance: Added a return waypoint for this quest.</li><li>Ruins of Anlec: Fixed an issue that sometimes prevented the Stage 3 monsters of this Public Quest from despawning.</li><li>The Brass Legion: Fixed an issue with this Bastion Stair Public Quest which could, in some cases, prevent the first stage from being completed.</li><li>By Dawn's Early Light: Fixed an issues with this Public Quest that would cause the first stage condition to increment without player participation..</li><li>Shady Tower: Fixed an issue in which Lord Karoun would run out of the boundaries of Public Quest area.</li><li>Burnbeard's Oath: Fixed an issue which was preventing this Public Quest from being completed past the second stage.<br /></li></ul><span style="rgb(205, 71, 7);">Realm vs. Realm</span><br /><ul><li>Well of Qhaysh: Palisades have been added around this keep. This corrects an issue that could in some cases allow besieging players to improperly gain entry into the keep.</li><li>Martyr’s Square: Fixed an issue in which players would not receive renown for capturing this Battle Field Objective.</li><li>Kadrin Valley: Healers have been placed in the Destruction Warcamp and in the Order Warcamp in this zone.</li><li>Nordland: The guards at the Order Warcamp will now better defend the camp from attackers.</li><li>Kazad Damaz: Fixed an issue that was causing the postern doors of this keep in Kadrin Valley keep to not function properly.<br /></li></ul><br />]]></description>
			<content:encoded><![CDATA[Greetings!<br><br>What a week! Even with everyone busy "rockin out" to the Heavy Metal live event, we've been (head) banging out some hot fixes this afternoon:<br><br><span >General Changes and Bug Fixes</span><br><ul><li>Based on player feedback, we have adjusted the way our End User Licensing Agreement (EULA) is presented. With this update, this window will only become visible in cases when we have made modifications to the contents of the EULA.</li><li>Additional improvements have been made to client performance and stability, particularly during periods of intense combat.<br></li></ul><span >Content</span><br><ul><li>Mikhail the Profane: This NPC will no longer spawn below the world.</li><li>The Empire Handgunners in Greenskin Chapter 10 will now defend themselves properly when attacked at range.<br></li></ul><span >Items</span><br><ul><li>Vault Gem: Fixed an issue that allowed players to use this item in an unintended manner.</li><li>Tier 3 Keep Gold Bags would occasionally not have a set item in them. This has been corrected.<br></li></ul><span >Quests &amp; Public Quests</span><br><ul><li>The Sea of Saphery: Added missing start and completion dialogue to this quest.</li><li>Working Undercover: Players who have abandoned this quest can now receive another helmet by killing Ranger Stoutfoot again.</li><li>The Windstep Codex: Fixed an issue that was preventing players from interacting with The Windstep Codex quest item in order to complete the quest.</li><li>Mind, Body &amp; Soul (DISABLED): Players can no longer accept this disabled quest.</li><li>Unlikely Origins: Bloodrock Poisontails and Bloodrock Scorpions should now appropriately count towards the Bloodrock Chitin requirement of this quest.</li><li>Footsteps of Evil: The Cruel Screamers will now spawn more frequently.</li><li>Wild Stunty Hunting: Undin Baladson's head will now only drop for players on the quest. This fixes an issue which had sometimes prevented players from getting credit for the kill.</li><li>Price of Mercy: Fixed an issue that was sometimes preventing players from being able to use the Lothern Spear in the proper area, causing the quest to become stuck.</li><li>Cleanin' Up Kadrin: Fixed several issues that were preventing players from completing the quest.</li><li>Restless Vengeance: Players can now summon the Vengeful Spirit to complete this quest</li><li>Culling the Weak: Added missing start and completion dialogue to this quest.</li><li>Head of the Line: Fixed an issue that was preventing players from interacting with the monument plaques.</li><li>Restless Vengeance: Added a return waypoint for this quest.</li><li>Ruins of Anlec: Fixed an issue that sometimes prevented the Stage 3 monsters of this Public Quest from despawning.</li><li>The Brass Legion: Fixed an issue with this Bastion Stair Public Quest which could, in some cases, prevent the first stage from being completed.</li><li>By Dawn's Early Light: Fixed an issues with this Public Quest that would cause the first stage condition to increment without player participation..</li><li>Shady Tower: Fixed an issue in which Lord Karoun would run out of the boundaries of Public Quest area.</li><li>Burnbeard's Oath: Fixed an issue which was preventing this Public Quest from being completed past the second stage.<br></li></ul><span >Realm vs. Realm</span><br><ul><li>Well of Qhaysh: Palisades have been added around this keep. This corrects an issue that could in some cases allow besieging players to improperly gain entry into the keep.</li><li>Martyr’s Square: Fixed an issue in which players would not receive renown for capturing this Battle Field Objective.</li><li>Kadrin Valley: Healers have been placed in the Destruction Warcamp and in the Order Warcamp in this zone.</li><li>Nordland: The guards at the Order Warcamp will now better defend the camp from attackers.</li><li>Kazad Damaz: Fixed an issue that was causing the postern doors of this keep in Kadrin Valley keep to not function properly.<br></li></ul><br>]]></content:encoded>
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		</item>
		<item>
		<title>WAR Fiction - The Sword Is Forged</title>
		<link>http://herald.warhammeronline.com/warherald/NewsArticle.war?id=451</link>
		<comments>http://herald.warhammeronline.com/warherald/NewsArticle.war?id=451#comments</comments>
		<pubDate>Thu, 20 Nov 2008 16:52:05 +0000</pubDate>
		<dc:creator>Nathan Long</dc:creator>
		
		<category><![CDATA[MMO]]></category>

		<category><![CDATA[Warhammer Online]]></category>

		<category><![CDATA[Warhammer Online
MMO]]></category>

		<guid isPermaLink="false">451</guid>
		<description><![CDATA[<div style="center;"><img src="http://mythicmktg.fileburst.com/war/us/herald/images/community/fiction/kotbs_masthead.jpg" alt="" style="" vspace="" border="0" hspace=""></div><br /><br />&#160;&#160; "Kleinmann, bring up your shield!" Regina Seibolt shouted. "Bring up
your..." She winced as the young novice took a wooden sword across the
ear and howled. "Ah well, you'll remember next time, eh? Come on, stop
blubbing. Back to guard."<br /><br />&#160;&#160;&#160; Regina sighed and looked across
the chapter house's practice yard to the chapel of Myrmidia as
Kleinmann and Pfaller squared off again. She wasn't giving the lesson
the attention she should and she knew it. She was too anxious for what
was to come.]]></description>
			<content:encoded><![CDATA[<div ><img src="http://mythicmktg.fileburst.com/war/us/herald/images/community/fiction/kotbs_masthead.jpg" alt="" alignment=""  vspace="" border="0" hspace=""></div><br><br>&nbsp;&nbsp; "Kleinmann, bring up your shield!" Regina Seibolt shouted. "Bring up
your..." She winced as the young novice took a wooden sword across the
ear and howled. "Ah well, you'll remember next time, eh? Come on, stop
blubbing. Back to guard."<br><br>&nbsp;&nbsp;&nbsp; Regina sighed and looked across
the chapter house's practice yard to the chapel of Myrmidia as
Kleinmann and Pfaller squared off again. She wasn't giving the lesson
the attention she should and she knew it. She was too anxious for what
was to come.]]></content:encoded>
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		</item>
		<item>
		<title>WAR Fiction - Cruel as Ice, Cold as Steel</title>
		<link>http://herald.warhammeronline.com/warherald/NewsArticle.war?id=462</link>
		<comments>http://herald.warhammeronline.com/warherald/NewsArticle.war?id=462#comments</comments>
		<pubDate>Thu, 20 Nov 2008 16:51:59 +0000</pubDate>
		<dc:creator>Mike Lee</dc:creator>
		
		<category><![CDATA[MMO]]></category>

		<category><![CDATA[Warhammer Online]]></category>

		<category><![CDATA[Warhammer Online
MMO]]></category>

		<guid isPermaLink="false">462</guid>
		<description><![CDATA[<div style="center;"><img src="http://mythicmktg.fileburst.com/war/us/herald/images/community/fiction/bg_masthead.jpg" alt="" style="" vspace="" border="0" hspace=""><br /><div style="left;"><br />&#160;&#160;&#160; They came for Rathann in the hour of the wolf, when the twin moons
were low on the horizon and his small tower room was plunged into deep
shadow. He had been asleep for barely an hour, sunk in exhausted
slumber, when the sound of splintering wood split the silence in the
small antechamber beyond.<br /><br />
&#160;&#160; &#160;The attackers were swift and highly skilled. Rathann’s only slave,
a scarred human male that slept on the floor just beyond the doorway,
slowed them for barely a moment. A startled shout echoed from the
darkness, cut short by the thudding of heavy blows and the brittle
crunch of bone, and then Rathann heard the soft whisper of footsteps
racing through the darkness towards his bedchamber.</div></div><br />]]></description>
			<content:encoded><![CDATA[<div ><img src="http://mythicmktg.fileburst.com/war/us/herald/images/community/fiction/bg_masthead.jpg" alt="" alignment=""  vspace="" border="0" hspace=""><br><div ><br>&nbsp;&nbsp;&nbsp; They came for Rathann in the hour of the wolf, when the twin moons
were low on the horizon and his small tower room was plunged into deep
shadow. He had been asleep for barely an hour, sunk in exhausted
slumber, when the sound of splintering wood split the silence in the
small antechamber beyond.<br><br>
&nbsp;&nbsp; &nbsp;The attackers were swift and highly skilled. Rathann’s only slave,
a scarred human male that slept on the floor just beyond the doorway,
slowed them for barely a moment. A startled shout echoed from the
darkness, cut short by the thudding of heavy blows and the brittle
crunch of bone, and then Rathann heard the soft whisper of footsteps
racing through the darkness towards his bedchamber.</div></div><br>]]></content:encoded>
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		</item>
		<item>
		<title>Immediate Maintenance - All Servers</title>
		<link>http://herald.warhammeronline.com/warherald/NewsArticle.war?id=465</link>
		<comments>http://herald.warhammeronline.com/warherald/NewsArticle.war?id=465#comments</comments>
		<pubDate>Thu, 20 Nov 2008 14:44:13 +0000</pubDate>
		<dc:creator>Missy Hatch</dc:creator>
		
		<category><![CDATA[MMO]]></category>

		<category><![CDATA[Warhammer Online]]></category>

		<category><![CDATA[Warhammer Online
MMO]]></category>

		<guid isPermaLink="false">465</guid>
		<description><![CDATA[<span style="bold;">Status -</span> <span style="rgb(24, 148, 0);">Maintenance Complete!</span><br /><br />Greetings!<br /><br />At 10:30 AM EST this morning, all live servers will be coming down for immediate maintenance to improve server stability. We expect to be back online by 1:30 PM EST.<br /><br />As always, stay tuned to the Herald for the latest information and updates!<br /><br /><span style="rgb(67, 115, 151);"><span style="bold;">Update - 12:05 PM EST: </span>All servers are now open. Enjoy!<span style="bold;"><br /><br /></span><span style="rgb(102, 102, 102);">Update</span><span style="rgb(102, 102, 102);"> </span><span style="rgb(102, 102, 102);">- 10:37 AM EST: All servers are now offline.</span></span><br /><br />]]></description>
			<content:encoded><![CDATA[<span >Status -</span> <span >Maintenance Complete!</span><br><br>Greetings!<br><br>At 10:30 AM EST this morning, all live servers will be coming down for immediate maintenance to improve server stability. We expect to be back online by 1:30 PM EST.<br><br>As always, stay tuned to the Herald for the latest information and updates!<br><br><span ><span >Update - 12:05 PM EST: </span>All servers are now open. Enjoy!<span ><br><br></span><span >Update</span><span > </span><span >- 10:37 AM EST: All servers are now offline.</span></span><br><br>]]></content:encoded>
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		</item>
		<item>
		<title>Hot Fix - 11/19/2008</title>
		<link>http://herald.warhammeronline.com/warherald/NewsArticle.war?id=464</link>
		<comments>http://herald.warhammeronline.com/warherald/NewsArticle.war?id=464#comments</comments>
		<pubDate>Thu, 20 Nov 2008 01:10:52 +0000</pubDate>
		<dc:creator>Andy Belford</dc:creator>
		
		<category><![CDATA[MMO]]></category>

		<category><![CDATA[Warhammer Online]]></category>

		<category><![CDATA[Warhammer Online
MMO]]></category>

		<guid isPermaLink="false">464</guid>
		<description><![CDATA[Greetings!<br /><br />We have one hot fix for you tonight:<br /><br /><span style="rgb(205, 71, 7);">Realm v. Realm</span><br /><br /><span style="bold;">Reikland Factory</span><br /><ul><li>Fixed an&#160; issue which, in some cases, caused objectives in this scenario not to perform correctly. </li></ul>]]></description>
			<content:encoded><![CDATA[Greetings!<br><br>We have one hot fix for you tonight:<br><br><span >Realm v. Realm</span><br><br><span >Reikland Factory</span><br><ul><li>Fixed an&nbsp; issue which, in some cases, caused objectives in this scenario not to perform correctly. </li></ul>]]></content:encoded>
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		</item>
		<item>
		<title>Immediate Server Maintenance - All Servers</title>
		<link>http://herald.warhammeronline.com/warherald/NewsArticle.war?id=461</link>
		<comments>http://herald.warhammeronline.com/warherald/NewsArticle.war?id=461#comments</comments>
		<pubDate>Wed, 19 Nov 2008 19:00:29 +0000</pubDate>
		<dc:creator>James Nichols</dc:creator>
		
		<category><![CDATA[MMO]]></category>

		<category><![CDATA[Warhammer Online]]></category>

		<category><![CDATA[Warhammer Online
MMO]]></category>

		<guid isPermaLink="false">461</guid>
		<description><![CDATA[<span style="rgb(67, 115, 151);">Status: </span><span style="rgb(24, 148, 0);">Maintenance completed!</span><br /><br />Greetings!<br /><br />At 2:30PM EST all servers will be coming down for immediate server maintenance to improve server stability. We anticipate all servers to be back online before 6PM EST.<br /><br />In addition the following change has been made:<br /><br /><p class="MsoNormal"><b><font face="Times New Roman" size="5"><span style="16pt;">Tome of Knowledge</span></font><u><font face="Times New Roman" size="5"><span style="16pt;"></span></font></u></b></p><ul><li>Fixed an issue that was causing some Tome of Knowledge entries to unlock twice.</li></ul><p class="MsoNormal"><b><u><font face="Times New Roman" size="5"><span style="16pt;"></span></font></u></b></p>
As always stay tuned to the Herald for the latest information and updates!<br /><br /><span style="rgb(67, 115, 151);"><span style="bold;">Update - 4:45PM EST: </span>All servers are now online, welcome back!<span style="bold;"><br /><br /><span style="rgb(102, 102, 102);">Update - 4:30PM EST: </span></span><span style="rgb(102, 102, 102);">All servers with the exception of Thorgrim, Marius, and Chaos Wastes are now open. We anticipate to have these servers back online as soon as possible.</span><span style="bold;"><br /><br /><span style="rgb(102, 102, 102);">Update - 2:30PM EST: </span></span><span style="rgb(102, 102, 102);">All servers are now down for maintenance. Thank you.</span></span><br />]]></description>
			<content:encoded><![CDATA[<span >Status: </span><span >Maintenance completed!</span><br><br>Greetings!<br><br>At 2:30PM EST all servers will be coming down for immediate server maintenance to improve server stability. We anticipate all servers to be back online before 6PM EST.<br><br>In addition the following change has been made:<br><br><p class="MsoNormal"><b><font  face="Times New Roman" size="5"><span >Tome of Knowledge</span></font><u><font face="Times New Roman" size="5"><span ><o:p></o:p></span></font></u></b></p><ul><li>Fixed an issue that was causing some Tome of Knowledge entries to unlock twice.</li></ul><p class="MsoNormal"><b><u><font face="Times New Roman" size="5"><span ><o:p></o:p></span></font></u></b></p>
As always stay tuned to the Herald for the latest information and updates!<br><br ><span ><span >Update - 4:45PM EST: </span>All servers are now online, welcome back!<span ><br><br ><span >Update - 4:30PM EST: </span></span><span >All servers with the exception of Thorgrim, Marius, and Chaos Wastes are now open. We anticipate to have these servers back online as soon as possible.</span><span ><br><br ><span >Update - 2:30PM EST: </span></span><span >All servers are now down for maintenance. Thank you.</span></span><br>]]></content:encoded>
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		</item>
		<item>
		<title>Guides: A Guide to Total World Domination</title>
		<link>http://herald.warhammeronline.com/warherald/NewsArticle.war?id=457</link>
		<comments>http://herald.warhammeronline.com/warherald/NewsArticle.war?id=457#comments</comments>
		<pubDate>Wed, 19 Nov 2008 16:57:21 +0000</pubDate>
		<dc:creator>William Murphy</dc:creator>
		
		<category><![CDATA[MMO]]></category>

		<category><![CDATA[Warhammer Online]]></category>

		<category><![CDATA[Warhammer Online
MMO]]></category>

		<guid isPermaLink="false">457</guid>
		<description><![CDATA[<font size="3"><span style="bold;">A Guide to Total World Domination:</span><br /><span style="bold;">
or, How to Sack a City in Warhammer Online</span></font><br />
<br />
The following guide to sacking the enemy’s city is no way
intended to be ‘Realm-ist’.&#160; The author even plays Order himself.&#160; The
example of Altdorf is merely to illustrate the complexity of the City
Siege process, and is not an effort to give Destruction an edge in
sacking their enemy’s Capital.&#160; Further detailed guides on both cities
and their content will be illustrating each Realm’s finer points at a
later date.<br /><br /><span style="rgb(67, 115, 151);">Edit 11/19/2008 7:00 PM: Incorrect information regarding Conqueror armor pieces has been corrected.</span><br />]]></description>
			<content:encoded><![CDATA[<font  size="3"><span >A Guide to Total World Domination:</span><br ><span >
or, How to Sack a City in Warhammer Online</span></font><br>
<br>
The following guide to sacking the enemy’s city is no way
intended to be ‘Realm-ist’.&nbsp; The author even plays Order himself.&nbsp; The
example of Altdorf is merely to illustrate the complexity of the City
Siege process, and is not an effort to give Destruction an edge in
sacking their enemy’s Capital.&nbsp; Further detailed guides on both cities
and their content will be illustrating each Realm’s finer points at a
later date.<br><br><span >Edit 11/19/2008 7:00 PM: Incorrect information regarding Conqueror armor pieces has been corrected.</span><br>]]></content:encoded>
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		</item>
		<item>
		<title>Hot Fixes - 11/18/2008</title>
		<link>http://herald.warhammeronline.com/warherald/NewsArticle.war?id=460</link>
		<comments>http://herald.warhammeronline.com/warherald/NewsArticle.war?id=460#comments</comments>
		<pubDate>Wed, 19 Nov 2008 00:00:43 +0000</pubDate>
		<dc:creator>Andy Belford</dc:creator>
		
		<category><![CDATA[MMO]]></category>

		<category><![CDATA[Warhammer Online]]></category>

		<category><![CDATA[Warhammer Online
MMO]]></category>

		<guid isPermaLink="false">460</guid>
		<description><![CDATA[Greetings!<br /><br />We have the following hot fixes for you this evening:<br /><br /><span style="rgb(205, 71, 7);">Realm v. Realm</span><br /><span style="bold;"><br />Reikland Factory</span><br /><ul><li>Fixed an issue that caused this scenario to reward the incorrect amount of renown.</li><li>Fixed an issue that caused this scenario to bolster players to incorrect ranks<br /></li></ul><br />]]></description>
			<content:encoded><![CDATA[Greetings!<br><br>We have the following hot fixes for you this evening:<br><br><span >Realm v. Realm</span><br><span ><br>Reikland Factory</span><br><ul><li>Fixed an issue that caused this scenario to reward the incorrect amount of renown.</li><li>Fixed an issue that caused this scenario to bolster players to incorrect ranks<br></li></ul><br>]]></content:encoded>
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		</item>
		<item>
		<title>Public Test Server Update</title>
		<link>http://herald.warhammeronline.com/warherald/NewsArticle.war?id=459</link>
		<comments>http://herald.warhammeronline.com/warherald/NewsArticle.war?id=459#comments</comments>
		<pubDate>Tue, 18 Nov 2008 23:19:36 +0000</pubDate>
		<dc:creator>James Nichols</dc:creator>
		
		<category><![CDATA[MMO]]></category>

		<category><![CDATA[Warhammer Online]]></category>

		<category><![CDATA[Warhammer Online
MMO]]></category>

		<guid isPermaLink="false">459</guid>
		<description><![CDATA[Greetings!<br /><br />With 1.0.5 going live today Deathsword is being brought down in preparation for 1.0.6. From all of us thank you to those that contributed their time and energy to provide feedback and bug reports, your efforts have helped to make a better game!<br /><br />We'll be inviting those that participated in testing 1.0.5 to a Limited Public Test of 1.0.6. Those invited will help us whip the Knight of The Blazing Sun and Blackguard into shape and provide us with critical feedback on the recent changes to all of the careers already in game.<br /><br />We'll be sending out invitations in the next few days to the email address associated with your Master Account, so stay tuned!<br /><br />]]></description>
			<content:encoded><![CDATA[Greetings!<br><br>With 1.0.5 going live today Deathsword is being brought down in preparation for 1.0.6. From all of us thank you to those that contributed their time and energy to provide feedback and bug reports, your efforts have helped to make a better game!<br><br>We'll be inviting those that participated in testing 1.0.5 to a Limited Public Test of 1.0.6. Those invited will help us whip the Knight of The Blazing Sun and Blackguard into shape and provide us with critical feedback on the recent changes to all of the careers already in game.<br><br>We'll be sending out invitations in the next few days to the email address associated with your Master Account, so stay tuned!<br><br>]]></content:encoded>
			<wfw:commentRss>http://herald.warhammeronline.com/warherald/NewsArticle.war?id=459/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Reikland Factory Scenario - 11/18/2008</title>
		<link>http://herald.warhammeronline.com/warherald/NewsArticle.war?id=458</link>
		<comments>http://herald.warhammeronline.com/warherald/NewsArticle.war?id=458#comments</comments>
		<pubDate>Tue, 18 Nov 2008 17:38:18 +0000</pubDate>
		<dc:creator>Andy Belford</dc:creator>
		
		<category><![CDATA[MMO]]></category>

		<category><![CDATA[Warhammer Online]]></category>

		<category><![CDATA[Warhammer Online
MMO]]></category>

		<guid isPermaLink="false">458</guid>
		<description><![CDATA[<span style="bold;"><span style="rgb(67, 115, 151);">Update - 1:30PM EST: </span></span><span style="rgb(67, 115, 151);">This issue has been resolved, thanks for your patience and have fun!</span><span style="bold;"><br /><br />Reikland Factory</span><br /><ul><li>We have identified an issue with the Reikland Factory Scenario that is causing the Idle Hands buff to not be removed when exiting the scenario starting area. We have a fix currently in the works and will correct this issue as soon as possible. At this time we do not anticipate that server downtime will be needed to implement this fix. &#160; <br /><br />We apologize for any inconvenience this may cause. <br /></li></ul>]]></description>
			<content:encoded><![CDATA[<span ><span >Update - 1:30PM EST: </span></span><span >This issue has been resolved, thanks for your patience and have fun!</span><span ><br><br>Reikland Factory</span><br><ul><li>We have identified an issue with the Reikland Factory Scenario that is causing the Idle Hands buff to not be removed when exiting the scenario starting area. We have a fix currently in the works and will correct this issue as soon as possible. At this time we do not anticipate that server downtime will be needed to implement this fix. &nbsp; <br><br>We apologize for any inconvenience this may cause. <br></li></ul>]]></content:encoded>
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